A K–5 classroom hub built as a whole desktop in the browser: pixel-art icons, real windows a child can drag and stack, a taskbar, and a digital pet that lives in a terminal. Students open an app instead of reading a list of links.

The brief
Avery Bunch OS gathers the sites and tools a K–5 class uses all week. The ordinary answer is a page of links, which asks a reader who is still learning to read to scan a column of text. This one had to be a place instead — somewhere a child can operate before anyone explains it.
Decision 01
Icons on a wallpaper, windows that drag and stack, a taskbar with a clock in the corner. Nothing about the interface has to be taught: every child has watched an adult drive this exact one. One of the icons opens a terminal with a pet living in it, which is how they learn to type a command.

Decision 02
Five values, declared as five variables and used nowhere else: near-black ground, bone type, and three that only ever mean something is alive or about to be touched. School software is pastel and apologetic; this is a machine a child wants to turn on.
These five are the OS’s own CSS variables, not colors picked off a screenshot — every window, icon and label in it resolves to one of them.
Decision 03
The wallpaper paints, the icons land one after another, the taskbar fills in and a window opens. It is thirty seconds of a computer starting up, which is the beat that tells a child this is theirs and it is ready.
Live · the real component, running here
The live OS, framed. Give it a few seconds and it starts up in front of you. Below 700 pixels the frame gives way to the boot clip — a whole desktop cannot be shown honestly at phone width, and pretending otherwise would be the one thing this project is against.